Add simple async signal example
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54
src/signals/server/main.cc
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54
src/signals/server/main.cc
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#include <base/component.h>
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#include <base/log.h>
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#include <base/heap.h>
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#include <root/component.h>
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#include <signals_session/signals_session.h>
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namespace Signals {
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struct Session_component;
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class Root_component;
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struct Main;
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}
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struct Signals::Session_component : Genode::Rpc_object<Session> {
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Genode::Signal_context_capability _sig_con;
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Genode::Signal_context_capability get_sig_con() override {
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return _sig_con;
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}
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Session_component(Genode::Signal_context_capability &sig_con) : _sig_con(sig_con) { }
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};
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class Signals::Root_component : public Genode::Root_component<Session_component> {
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private:
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Genode::Signal_context_capability _sig_con;
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protected:
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Session_component *_create_session(const char *) override {
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return new (md_alloc()) Session_component(_sig_con);
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}
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public:
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Root_component(Genode::Entrypoint &ep, Genode::Allocator &alloc, Genode::Signal_context_capability sig_con) : Genode::Root_component<Session_component>(ep, alloc), _sig_con(sig_con) { }
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};
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struct Signals::Main {
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Genode::Env &_env;
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Genode::Signal_handler<Main> _sig_handler = { _env.ep(), *this, &Main::_handle_signal };
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Genode::Sliced_heap sliced_heap { _env.ram(), _env.rm() };
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Signals::Root_component root { _env.ep(), sliced_heap, _sig_handler };
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Main(Genode::Env &env) : _env(env) {
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env.parent().announce(env.ep().manage(root));
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}
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void _handle_signal() {
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Genode::log("Signal received!");
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}
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};
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void Component::construct(Genode::Env &env) {
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static Signals::Main main(env);
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}
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